While even the most difficult puzzles ARE doable given time, this may be a little too hard for the video game novice. Not only is the story great, but there are little loop holes, between locations storywise. Meaning that when the game is constantly bombarding you with story, so you don't go on far without seeing more story!!
Yet a bit lacking in comparison to what is out there now. It's long, fun, and has a great story. What else do you want? Replayability: Not much replayability in this game as it is an standard RPG. From chopping grass, to solving puzzles, and chopping enemies, and handling bosses.
It has a lot of content, and a great story. Skip to main content. Share - Alundra Sony PlayStation 1, Alundra Sony PlayStation 1, 4. About this product. Open box. Make an offer:. Auction: Open box. Stock photo. Brand new: Lowest price The lowest-priced brand-new, unused, unopened, undamaged item in its original packaging where packaging is applicable. See all 5 brand new listings. Buy It Now. Add to cart. Sold by craigar57 About this product Product Information In Alundra players assume the role of a young adventurer named Alundra -- a Dreamwalker -- with the ability to peer into other's dreams and wake them from nightmares.
After crashing on the shore of a small island town, Alundra sees trouble lurking in the townspeople and the surrounding environments. It turns out that after hundreds of years of imprisonment by powerful wizards, a horrible entity named Melzas has awoken and threatens humanity.
The foul denizen attacks people while they're sleeping by altering dreamscapes and locking them in an infinite nightmare of terror to die. Developed by the same team who created Landstalker for the bit Sega Genesis, Alundra is also an action-RPG with an isometric viewpoint. The action takes place around the small village with various surrounding areas: caves, temples, forests, and mountains. Each completed task leads Alundra to his next mission -- entering another person's dream to save them.
Sometimes that person is chasing a loved one they never catch, or is surrounded by demons. Players will need to acquire items, push and pull blocks to solve puzzles, and hop between platforms to navigate the world. Lead Alundra on a quest to save a village from a great evil Explore dungeons, search for items, and solve puzzles Enter the dreams of others and battle demons. Show More Show Less.
Any Condition Any Condition. PS1 3 - Alundra for the Sony Playstation 1 system, no manual. A short cutscene shows a group of short, pick wielding people breaking open the entrance of a cave in the mountains. When Alundra arrives there, Meia has already arrive to inspect the cavern. Urging Alundra to take care and noting that the cavern probably leads to the mountain's summit, she departs for the village.
Traversing the cavern within, Alundra arrives at the statue at the peak. The dwarfs seem to live within it, and activate their defense systems at the site of the outsider. Pushing on, Alundra slowly makes his way to the head of the statue, to find that it is the body of the last of the giants; Nirude.
Nirude's spirit appears before Alundra and explains that while the dwarfs' prayers have let him live, he no longer has the strength to become a physical being, unlike Melzas. Challenging Alundra to a test of strength and courage, he is defeated and offers Alundra his crest. At that moment Zorgia , a servant of Melzas, swoops in and attacks Nirude. In his weakened state, Nirude can not survive the attack, and begins to perish.
Just as Zorgia turns to Alundra to kill him, the dwarfs appear. Zorgia retreats and the dwarfs accuse Alundra of destroying their god.
Nirude using the last of his strength to clear Alundra's name, and allow all to leave his body safely. With their apologies, Alundra leaves them to mourn the passing of their god, and begin the search for a new home. After returning to the village, Alundra meets with Lutas, who confines that he suspects Ronan had a hand in Sybil's death. He also recounts an event where Ronan saved his life. As Alundra leaves, he meets Meia outside, who agrees with Lutas suspecting Ronan's motives.
Alundra mentions that he prayed at the sanctuary when he first arrived, which alarms Meia greatly. She reveals that this would allow Melzas to see into Alundra's mind, which would explain why Sybil was killed; Melzas knew she was guiding him.
It also explains why Ronan has been protecting Lutas; to prevent the forging of the Holy Sword. Agreeing that it is best to destroy the idol of Melzas, and thus cut off the connection, they leave the village and head towards the sanctuary. Meeting Ronan there, Meia and he argue for a time. He reveals that the majority of the village know of the statue, and many have prayed before it knowingly.
Meia claims the Ronan is a pawn in Melzas's plan, but this does not seem to phase him. Meia and Alundra agree they must protect the two most curial people still alive, besides themselves, in the war against Melzas. Meia agrees to guard Septimus, while Alundra watches over Jess, the forger of the sword. Leaving and heading home, there he confines in Jess what has transpired, and shortly after goes to bed.
Early the next morning, Alundra is awoken by Meia, who reveals that Jess was found dead in the cemetery. After Jess's funeral, and all the other villagers have payed their respects, Ronan declares that Alundra killed Jess the moment he entered his life, and the blame falls on him alone.
Returning home, Lutas gives Alundra a key to a chest Jess had kept locked at all times. Inside, Alundra finds a note addressed to him, written by Jess. Within, Jess reveals that he suspected Alundra was correct about Ronan's status in Melzas' plan, and went to the sanctuary to speak with Ronan and end it, with obvious results.
The next morning, Gustav approaches Alundra and begs him to help his daughter; Elene. Elene has shown to suffer from multiple personality disorder, and now has fallen gravely ill. Arriving at Gustav's house, Alundra finds that Meia has already arrived and is attempting to cure the nightmare herself.
However, she soon reemerges, shamefully admitting that she can not defeat the nightmare alone, and requests Alundra's assistance. The two drift into the dream, and begin to traverse the nightmare twisted world. Inside, Meia behaves never different to how she has behaved outside. Soon they reach the nightmare itself, which is split into four parts; one containing Elene herself, and three others pretending to be her, creating her multiple personalities.
Pushing from one nightmare to the next, the two cooperate to destroy each nightmare in turn, and growing closer as they do so. Eventually they destroy the nightmares and free Elene herself. Emerging, Elene awakens without her other selves, and the villagers celebrate.
In the middle of the night Kisha , Giles's sister, wakes Alundra, telling him that Giles has fallen to the nightmares.
At the house, Septimus and Meia have also gathered. Just as Alundra prepares to enter the dream, they hear the screech of the Murgg outside. With Septimus and Kisha barricading themselves upstairs and Meia watching over Giles, Alundra destroys the Murgg swiftly. Venturing upstairs to calls Kisha and Septimus down, a scream is hear downstairs. They find that Giles has transformed into a werewolf and it lunges forward to attack Meia and Alundra.
In the process he throws Kisha against a wall. Seeing what he has done, Giles regains control of his body. Despairing over what he has down, he reveals that he was the one that killed Sybil and Jess, and claims that Melzas forced him to. Kisha awakens and speaks to Giles. Hearing his sister's voice, he returns to human form and dies as such, instead as a twisted servant of Melzas.
The next morning Alundra visits Kisha and Meia, who stayed with Kisha overnight. Meia hands Alundra a small gemstone, which she found on the bodies of one of the Murgg last night. Using this stone, Alundra gains access to the Murgg woods. Traversing the twisting paths of the forest, Alundra thwarts the Murgg's many traps and ambushes.
Eventually arriving at the Murgg village, Alundra is swiftly captured and imprisoned. However, it is quick and easy for his to escape the wood cell, and begins climbing the tree at the centre of the village. In the top most branches, Alundra faces off with the Murgg king, Zazan. After a fierce battle, he emerges victorious and reclaims the two crests stolen by the Murgg. After returning to the village, the ground begins to shake violently.
Naomi claims that the mountain of Torla , a volcano in the far north, is erupting once again. Alundra decides to investigate, and thus ventures forth once more. Alundra finds a tunnel leading into the mountain, and with the aid of several geysers, gains access. Battling his way through the fire and lava, Alundra eventually finds the sixth Guardian; the dragon Wilda.
Wilda challenges Alundra, who manages to freeze the great fire dragon. The spirit of Wilda presents Alundra with the sixth crest, and transports Alundra out of the mountain. The next morning Alundra is awoken by Meia; one of the twins has been kidnapped.
Bergus has been taken by the Murgg, leaving his brother, Nestus , behind. Septimus arrives with an interesting idea; as they are twins, their minds are linked. Therefore it is possible to enter one mind, and exit the other: They may use Nestus to locate Bergus. Alundra enters their dreams, to find many Murgg within.
Destroying these, he also locates a nightmare core, which has not had the chance to twist the twin's dreams yet. Destroying the nightmare, Alundra emerges from Bergus's dream inside one of the Murgg's cells. Behind them a statue of Melzas is located. Destroying it causes a small earthquake with opens the cell for them. They return to the village to find it in flames; the Murgg lured them out of the village so they could destroy it.
The surviving villagers gather in the mayor's manor to discus the events before them. Agreeing that the Murgg must now be taking orders directly from Melzas, they agree their only chance of survival is to help Alundra destroy Melzas once and for all. Ronan however still supports Melzas, saying that his must be the punishment for turning from him.
However, all the villagers are how convinced of what Alundra, Septimus, and Meia were saying, and what Sybil and Jess gave their lives for; Melzas is indeed a demon disguising itself as a god. The next morning, Alundra decides to speak with Ronan and try and convince him of his mistake.
However, Ronan seems to be fiercely devoted, and cries out to Melzas for the power to destroy Alundra. Melzas complies by transforming Ronan into a twisted towering creature. Obviously insane, Ronan prides himself with his new form, and launches an unrelenting assault against Alundra.
After a difficult fight, Alundra kills Ronan, just as the others enter and discover what has transpired. They decide it is best to wait within the sanctuary's basement; as it in the most fortified place that will shelter them. Destroying the statue within, they discuss the implications of all that has transpired. They agree the only thing remaining that they can do, is assist Alundra in locating the seventh crest, and destroying Melzas once and for all.
Pooling their prayers into a single thought, they materialize the one thing Melzas has tried so hard to keep from being created; the Holy Sword. Taking up this weapon, and with Meia's final words before he departs, Alundra leaves to finish his quest. Just as Alundra leaves the sanctuary, he is approached by the enigmatic Cephas; the grave keeper of the village grave yard. He reveals that he and Nava are the last of an ancient race of humans with incredible lifespans.
He tells Alundra that the king appointed him to watch over the village and guide the Releaser when he arrived. He informs Alundra that Nava possess the final crest, and that it is time for it to fulfill its purpose. Alundra enters Nava's cabin to find him missing, and a staircase leading to a labyrinth of tunnels.
Slowly making his way through, and solving the many puzzles along the way, Alundra eventually emerges on an island far out at sea. Alundra finds Nava in a house on the far side of the island, who is greatly wounded. With the last of his strength, Nava presents Alundra with the final crest, just before Zorgia crashes into the building. The two fight, with Alundra finally defeating Melzas's champion.
Nava returns as a spirit, and uses his power to return Alundra to the mainland, urging him to go to the lake, and end this forever. Alundra follows Nava's instructions, and find seven plinths scattered around the lake. Placing the crests in the correct position, the ground suddenly shakes, as the ruins of a once great castle emerge from the lake. The shrine is heavily damaged, but at the same time, strangely preserved.
Traversing the sorrowful and lonely grounds, Alundra eventually gains access to the Shrine proper. Venturing into the throne room, Alundra meets his Melzas face to face, for the first time.
Rather than fighting Alundra, Melzas uses his power to cast Alundra out of the room, seal the door and stop time within the castle. Alundra explores the silent, ancient halls, discovering two clock tower which have been dis-activated. Reactivating them causes time to move once more. Facing off against many powerful enemies, Alundra dispels the seal on the door, and makes his way inside to face Melzas. Alundra's reminiscent of the classic Legend of Zelda game features real time battles and nonstop exploration.
You uncover power-ups by slicing shrubbery with your sword and killing enemies, and you explore jldrk dungeons with creepy monsters, traps, riddles, and sometimes frustrating puzzles. The tight control en ables you to run, jum lift tackle enemies, ant and throw items. Some of the special weapons and magic attacks cludeachain saw, swords, bows, bombs, and fire and lightning spells. Although Alundra plays great, its graphics are sometimes less than inspired.
The monsters and demons look cool, but the overall visuals have too much of a tired bit feel. Spinning back to positives, the sound and music capture the creepy mood of the game: You hear shrill screams when you enter someone's nightmare, and the gam battle music will make you feelgood about. Alundra's off-the-hook action and challenging gameplay elevate it to must-have RPG status. Wake up and buy the game--missing out may cause you to have nightmares.
Working Designs' first RPG for the PlayStation takes gamers on a magical quest through the worlds of dream and reality. If the early version we saw is any indication, Alundra could be one of the top RPGs of the new year. In Alundra, you play as a "dreamwalker," someone with the power to enter people's dreams and save innocent victims from dying in their sleep.
As you dream, you see the pain and imminent doom awaiting a town whose king has gone crazy, and you set off on your journey to rescue the town and ultimately the world. Alundra's controls allow you to pick up items, jump, dash, and slash objects with your sword. Along your adventure, you'll need to solve puzzles, find hidden items, fight monsters, and talk to townspeople to unravel the secrets of your mystical quest.
Role-playing fans searching for an action RPG to get addicted to won't have to wait much longer. Alundra is on its way, and so far, it plays like a dream.
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