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Desktop Enhancements. Networking Software. Trending from CNET. Age of Mythology patch By Microsoft Free. Download Now. Developer's Description By Microsoft. This is the manual version 1. This version fixes several bugs and addresses several exploits present in the multiplayer game. Full Specifications. What's new in version 1. Release November 7, Date Added November 14, Version 1. Wait for the game to download the latest game files. Open the game. The title screen should read Build 2.
If you were not running the Patch Preview build: Click Downloads at the bottom of the Library window. Stability Fixed a memory leak caused by improperly-defined audio files. The game no longer crashes when exiting a match as an observer while a god power countdown is active. Converting units into units with the ability to auto-gather resources i. Converting units into an object without an AI controller—such as a relic—no longer crashes the game. The noPregameScenario modifier no longer crashes the game by attempting to divide by zero.
Fixed a crash tied to unit pathing where memory would be called before it was allocated. Performance Optimized the way desyncs are checked per unit, thus improving the performance of multiplayer team games and large maps. Improved how multiplayer lag is mitigated by dropping frames earlier for lower spec machines. This should improve the experience for everyone rather than limiting the frames to the player with the slowest computer.
Increased the terrain cache size, thus increasing the performance of the game when zooming in and out. Improved the render frame scheduling to prevent the occurrence of v-sync stalls. Fixed an issue where players would experience heavy lag spikes from Steam calls that would occur during the game.
Fixed an issue where giant maps would lag due to Wave audio calculations. Added the ability to repair any allied structures that are not flagged with the NoAllyRepair flag.
Currently, only the Wonder has this flag. Huntable animals will always be displayed with full health rather than their current health when concealed by the For of War. Huntable animals are no longer detectable behind the Fog of War layer by using group selection.
Loading a save game will no longer result in Gardens generating all resource types. Unfinished buildings that are part of a control group will no longer prevent the use of hotkeys to create units. Buildings are no longer constructed slower if the initial builder is garrisoned. God powers can now be properly cast on flying units at the edge of the map.
Blessed Construction: Fixed an issue where the power would only work on a single building when multiple were selected. Geysers : Can now be spawned beneath mobile units. Fixed certain exploits related to the Hesperides Tree and Dryad units.
Inferno: When choosing targets, units will no longer be selected after reaching the unit damage cap. This allows it to continue damaging buildings when the unit damage cap has been reached but the building damage cap has not.
Inferno: Reworked to now respect damage limits. Sea Snakes no longer show up as idle military. The Spiders god power can no longer be used to activate campaign triggers or the Sudden Death countdown. War Salamanders no longer path off the map to bypass obstacles or cross cliffs. Implemented a potential fix for units pathing into objects such as gold mines. Fixed an issue where hotkey customizations would not save properly, causing both the custom and default configurations to be active at the same time.
Fixed an issue where melee units would ignore their queued attacks on buildings if under attack. Fixed an issue where Levy , Conscripts , and other technologies that increase training speed could remove a unit from the build queue. Unfinished Isis monuments no longer block god powers when something in the world is converted. Fixed the Auto Queue only activating on a single building when multiple were selected. Fixed various issues where players could be kicked from their game for not owning DLC-specific units.
AI-controlled players will now properly unload units as a group rather than one at a time. Graphics Textures and particle effects with partial transparency will now render correctly i.
Locust Swarm. Fixed the rendering of environment cube maps i. Fixed an issue where particles would display the wrong colors, and meshes would use additive blending i. Rainbows, Phoenix, and Phoenix Eggs. Fixed Skybox not working when displayed at 4k resolutions due to the far z-plane not being set properly.
BRG models now support up to 60k vertices previously, the limit was 10k. The animation viewer dummy axis now renders properly. Texture blending for frosted and petrified units now works properly on units with alpha. Specular is now correctly applied to units and terrain. Fixed point lights not being set to attachpoint position.
Fixed attachpoint positions when units are scaled. Fixed units not maintaining their scale when beneath the Fog of War. Doubled the opacity of Fish to make them easier to see. Fixed the display of Siege Tower shadows. Implemented a potential fix for highlighting particles along with highlighting units.
Audio The main menu music no longer loops indefinitely. Fixed an issue where ambient game sounds would fail to play. UI Fixed the description of the Old Atlantis map to clarify that the player does not start on an island. Fixed the Regicide description to clarify that the player starts with a Citadel rather than a Fortress. Fixed the Sentinel history file to no longer reference a specific number of Sentinels, since it is a variable based on the balance.
All civilizations can now see how many charges they have of a given god power. The Tornado god power now appears on the minimap for its entire duration and not longer. The Locust Swarm god power is now properly displayed on the minimap. Kronos can now time shift Markets by clicking the corresponding button in the Market UI.
Fire Ships now display the correct upgrade in the technology tree.
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