Game reviews pc 2011




















F1 can now hustle a McLaren, which I try out. I'm launching off the line and deftly scything through the pack on the run down to the tight left-hander. With nary a hint of tyre smoke, I sweep in and kiss the apex of the corner. I'm Lewis Hamilton! Now it's just the simple task of slicing left around the uphill turn three. Except it isn't — the rear of my car is galloping past me and I'm in the process of being violently deposited, backwards, into the nearest run-off area.

OK, I'm not Lewis Hamilton, but for a moment there it was close. For the solo player there's not a great deal of structural change — the career mode is basically as it was, barring two new circuits and more frequent updates on rivalries with other drivers. The first order of business here has clearly been a spoonful of cement, because F1 has hardened up significantly.

F1 was cruel on the uninitiated. F1 is downright merciless. Returning fans of F1 will note the changes to the handling, which are all for the better. Cars in F1 feel far less twitchy; fixes to the suspension and aero models have obviously helped greatly. F1 's updated aero seems to better communicate weight crucial considering the aerodynamic elements on an F1 car can produce as much as three times the car's weight in downforce and the suspension tweaks have meant superior handling at slower speeds.

The results are pleasing across the board. High speed handling feels more authentic, with a suitably heavy feel to cars travelling at extreme velocity, and low speed corners feel more manageable thanks to boosted mechanical grip.

F1 is a better reflection of the characteristics of a real F1 car than F1 , but that isn't what has made the game harder. In fact, the learning curve for this year's version is more accommodating than last year's. Because of this increased authenticity the cars arguably feel a little less unpredictable and are therefore easier to master.

Improved feedback means you can better find and feel the limits of your car. It's something you'll notice when you really begin to attack the kerbs and discover you can snap your car out of a threatening slide if you catch the tail in time. What makes F1 so ruthless, rather, is the opposition AI. There wasn't anything particularly faulty about the AI in F1 but here in F1 it's more adaptive and seems to better respond to your actions on track.

They're aggressive, quick and they will catch you napping, but they won't attack at the expense of damaging their own vehicle.

Above everything your approach to F1 must be methodical. F1 is a complex motorsport and F1 is a fittingly complex game. If you want to win here you need to be committed. Activate the game's full suite of driving aids and dial down the opponent difficulty to its lowest setting and, after getting to grips with the handling, you should be able to dominate. However, played how it ought to be played with limited to no aids and more tenacious opposition F1 is a feral mustang that'll take more than a few lengthy sittings to tame.

Even at medium difficulty the AI drivers will push you to the absolute limit. You need to learn every track — and there are 19 of them including the new Buddh International Circuit in India so it'll take a while. You need to know which corners you can take flat out and which ones you can't.

Brake, or even feather the throttle for a moment, on a corner you should be relying on speed and downforce to get you around without slowing down and your rivals will chew you up. A dynamic driving line can be switched on to help here. Above all you need to become comfortable with the fact that, at least when the game begins, finishing in first is not a requirement, it's not expected and frankly it's just not possible. Players shouldn't really get their first wins in F1 until they have a car with the capacity to get out in front and the skills to drive it consistently quick.

But there's more to excelling in F1 than just driving fast. If you are playing this way "Edge" ist a normal platformer and getting to the end is not a question of knowing where to go but of your ability to move the cube the way you want. The next step would be collecting all the prisms scattered through the levels which is still easy although you have to think for some of them. At this point I would consider "Edge" as a puzzle-platformer since you need to find out what the best route is, where you should go first, looking for shortcuts and paying attention to timing for moving platforms etc.

You also have to consider where you can and have to use the Edge-Time which is basically your cube clinging to a wall with just one edge. All the time spent as Edge-time will later on not be counted to your total time and therefore influence your results largely.

So getting the best time possible is not only a question of sheer ability but also cleverness and like I said before is the part of the game I, personally, would consider as a puzzle.

Although the graphic is minimalistic most levels give a different feeling and are unique and interesting with many interesting themes. Beside the games main 48 levels there is a free DLC with another 44 brilliant levels and additional 17 levels can be obtained by joining the Edge group at least if you are playing on Steam. To round this experience up the game comes with a catchy soundtrack which mostly will not annoy you. This game is a very fun game. The music was varied, so you wouldn't maybe get sick of the same song over and over again.

The only reason this This game is a very fun game. The only reason this game is not a 10 is because the controls can be hard to get used to. The puzzles are intuitive, and get harder gradually. This game is cheap in price, and it is a good game to just sit down and play casually. Buy it! Mind you, the gameplay is in no way special. You simply move everyone's favorite 3D shape a cube, duh! Grabbing on stuff causes you to gain "EDGE time" see what they did there? That's not what makes this game fun.

What IS making this game fun are the levels. The levels usually have a gimmick, like "black hole", where you can enter a wormhole which moves you to a corresponding wormhole, and "robot sport" where, for a brief moment, you fight your rival in a giant robot suit. Absolute genius.

There's even a level designed by a kid named Zias named Zias , and even that was pretty awesome. The music is fantastic, with strong 8-bit roots and a bit of techno vibe thrown in. A solid and deep multiplayer experience that people will be playing for years to come. Back in the day a small indie game called Counter Strike launched from a modded half life engine.

The orignal game was filled with bugs and isses Right now Breach is looking fit to repeat that process. Most of the low reviews you see here are due to a bit of a rocky start for the game. A few teething problems for a very small number of people is unfortunate. However - one week in and a patch is already out fixing many of the main issues. The online lobbies are crammed with players who are getting increasingly better at the game. Each round online is challenging and fun.

The built in character upgrade system where exp earned ingame can be spent on new equipment is well balanced and highly addictive. My advice for anyone on the fence is to grab this game now while the skill level online is still not too high. Learn the ropes.

Give the game time - as you need time to get good at this game - and it will certainly grow onto something that you cannot put down. The sniper class in this game is one of the most satisfying to play in any of the fps titles i have played in the last ten years. The destruction physics are more than just eye candy. They have been carefully modeled by military specialists and provide a serious tactical advantage if you know how to use them in your favor.

What you get currently from buying Breach Beginning of February is a basic yet solid concept of a multiplayer game that could What you get currently from buying Breach Beginning of February is a basic yet solid concept of a multiplayer game that could eventually become one of the greats Think Counter Strike I think of this game as being a cross between Bad Company 2 and Counterstrike; with the gritty team based combat of Counterstrike mixed with the more dynamic features such as the destruction engine of Bad Company 2.

I couldn't connect to matches, stay in a match, but the short time I did get into a game it was a lot of fun. The PC version on the other hand ran a lot better. I was able to get better connections but still had issues. The PC version got a better dedicated server over the weekend and since then I have had 0 lag issues. This game isn't fast paced like those games The 4 maps 1 night version of a map is included too are pretty big, and while playing in a full 8v8 server things can get a bit hectic, but you can always get away from the fight if needed.

The problem I run into is when I enter a 4v4 server or 5v If you can snipe, then this is the game for you. Most TDM games I've played are sniper fights, which can be really fun, but I know that is not some people's cup of tea. The active cover system helps balance that though. As rifleman can keep in cover while they dodge sniper bullets and use blind fire to kill them. Just don't expect to run at them like in CoD to take them out It goes to 50 kills and while it doesn't do anything special or different from other games, it is still fun.

There is a retrieval gametype where you try to grab a canister and plant it on the other team's side of the map. All of the maps are set up very well for these you get this side I get the other team modes. Infiltration is your standard domination gametype. This one is a LOT of fun with the destruction aspect of the game.



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